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Recent Stuff going on in the background:-
moar texture asset work for seiiki
Seiiki manhole
Seiiki highstreet pavement trim
New lampost mesh design for Seiiki coastal side
NPC's: Made them have Sims like needs including social, hunger, bladder, energy, fun, hygiene
All needs gradually increase over time
Currently programmed behaviors:-
Social need causes them to roam more and seek people out to talk to
Bladder need causes them to go to the bathroom
The needs not only affect npc decision making but can also affect dialog
More to come on that later
Oh yeah and
That's all for now~