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extrude.ragu's Achievements
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Kokoro Miscellenea:-
- Hotfix with the bots to fix them sometimes going dead silent
- Realistic jump height
- Now have our own dedicated music stream~ -
Ongoing developments:
Works have been ongoing to create town center pavement mesh
It's quite a complicated mesh that makes use of the trim sheet I posted earlier. The picture is just a WIP and is missing AO channel it should look even better in-world.
NPC work has also been ongoing too, with:
- NPC Spawn/Despawn logic in - This is quite sophisticated and factors NPC roles, time of day, areas of the sim occupied by real players etc.
- NPC Chat Raycasting - System in place to stop NPC's from seeing and talking to you through walls and ceilings.
- NPC Chat initiation - IE when the NPC notices you and chooses to talk first now also factors the NPC's social need as part of the needs system.
Seiiki Shrine got some new furnishings and a wall full of Goshuin stamps from Hana's adventures over the new years.
Since we have NPC Spawn/Despawn I'm also free to start adding more NPC's as they won't all be spawning at the same time. I've started working on a new NPC character, Kyou Atsushi which you'll surely see walking around soon.
That's all for now!
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Recent works at Kokoro have mostly been system related:-
Smoother Onboarding
Added this new pop up help dialog for people who join the Experience but don't have RLV, which guides them through the set up steps, including downloading a viewer and enabling RLV...
NPC Spawner
I've spent a lot of time working on a new NPC 'Spawning' system. It's complex because it has to log off/on NPC's based on a whole bunch of factors such as time of day, npc roles, player occupied areas of the sim etc. The aim eventually is to be able to freely create and add new NPC's to Kokoro, without them all being online at once, but spawning relevant ones at the right time according to a budget.
NPC Quality Pass
I spent some time squashing bugs on NPC's as well such as
- Fixing type stop type stop type stop...
- Squished a bug condition that can cause the NPC's to become unresponsive for a long time
- Squished another one that causes them to get a much shorter version of the chat transcript than they're supposed to when generating chat, causing them to make less informed dialog
There are still plenty of bugs with the NPC's and future improvements I want to make. I will continue to work on these again soon.

