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extrude.ragu

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extrude.ragu last won the day on September 9

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  1. New circular grass mesh for placing around trees, helps them blend into the ground nicer. Normals are edited so the shading is the same as the floor despite being at 90deg to it Sucked up my pride and got Photoshop subscription, so I'll be texturing again this week ๐Ÿ™‚ I've started with the Gazebo fence
  2. This document is a draft! Some information is missing or incomplete. This guide is intended for creators who are making mesh models/textures/audio for Kokoro. We maintain high standards of content to ensure an enjoyable experience for visitors visiting Kokoro. All permanent builds at Kokoro are required to meet these standards for quality assurance purposes. These standards don't apply to temporary builds. Mesh models Visitors should be able to enjoy Kokoro regardless of if their viewers graphics preset is set to Ultra, High, Medium and Low. We do not test/officially support the Lowest graphics preset. Custom LoD models All models must be able to pass the LoD2-64 challenge - No noticeable pop in from the perspective of a user with a LoD setting of 2 and a draw distance of 64m in the context of the objects expected placement. To meet this: Mesh models should always be created with a High, Medium, Low custom mesh model, lowest may be left on generated except on small models (less than 0.5m in any direction) Custom created LoD models must degenerate in a way that considers their surroundings Each LoD model should have approximately ยผ of the vertices of its predecessor. For example, a highest model with 400 vertices would have a medium of ~100, low of around ~25. Land Impact (LI) Maintaining region capacity is important for the continued capacity of Kokoro for it's builds. Land impact of models is multiplied considerably by the volume (length x width x height). Many models can have their LI significantly reduced by splitting the mesh into a linkset of 0.5Li pieces. This also has a performance benefit in allowing smaller parts of a large model to drop to lower lod models faster. When possible, rotating the individual links in the set in the modelling application to fit into a smaller bounding box will also have land impact benefits. The vast majority of models should have 1 material per link, as adding extra materials multiplies the Land Impact significantly. Textures Sizes To avoid texture thrashing (The viewer running out of memory and blurring random textures). UV maps should be space optimized (no large unused areas) and all textures should be kept as small as possible. Alpha Material faces using Alpha Blending are GPU-Heavy and are not to be used on props that are used outside of instance rooms, only Alpha Masking should be used. Aesthetic considerations Textures should be kept simple in keeping with the anime feel. There should be a low level of visual noise and contrast in textures should be reduced towards their average color. Secondlife does not have the best shaders and not all users will use the advanced lighting model, therefore any textures with a reflective/metallic quality should use our faux shiny effect. (Contact for details) Our textures do not have baked shadows to avoid interfering with Advanced Lighting Model, but do have normalized Ambient Occlusion multiplied over the diffuse. Ambient occlusion should be baked with a floor mesh present to ensure the shading looks appropriate for the objects surroundings. Our textures are designed to look natural and easy on the eyes and should almost never have a saturation level above 60. Audio Our audio is designed to ensure that we can have 'quiet' and 'loud' sounds. File normalization To ensure we have control over audio volume, all audio must be normalized to a volume of -0.1db prior to upload. This can be done with software such as Audacity etc. Volume settings Audio in Secondlife is played at a volume from level 0.1 to 1.0. Quiet sounds (eg, a mouse) at Kokoro in general should use volumes between 0.2 and 0.4. Most normal sounds (Eg, bird chirp, door closing thud) should be between 0.4 - 0.6 Any sounds above 0.6 is reserved for loud objects such as Belle (Kokoro's school bell that should be heard island wide). Audio Range limiting Due to a bug in some viewers, even the quietest sounds can sometimes be heard sim wide if not range limited. Therefore, instead of using llPlaySound, the following custom function should be used:-
  3. Hi Kenny, welcome to Kokoro ๐Ÿ™‚
  4. Yes, anyone can get involved in creating for Kokoro. We have plans for most areas in the sim, along with standards and styles so it is best to get in touch with me in-world if you want to make things for the school ๐Ÿ‘
  5. Anime nights/Teaching tech notes: Started work on a new video streaming server for Kokoro. Will allow streaming to classroom projector screens via streaming software such as OBS. Advantage of private streaming server vs Twitch / YouTube is lack of Copyright bots, advertisements and georestrictions, no need for account etc.
  6. Hi Koeshy! Welcome to Kokoro ๐Ÿ™‚ Wonder if we should do anime nights..?
  7. Working on the Gazebo between the tennis courts and the Baseball field. A nice shaded place to sit on a hot summers day, especially after a round of tennis!
  8. Find updates about my ongoing work at Kokoro here. Comments are of course welcome!
  9. A new Development section has been added to the forum. This area is for creators who are creating 3d models/assets for Kokoro to post their work. Note: Topics are per creator, not per creation. Everyone is welcomed to comment on developments as they're posted!
  10. Personally, I'm not entirely sure what the picture should look like. I feel like there should be a journey, and being a student should mean something and come with some level of esteem, a sense of duty and belonging, but other than that I am fuzzy on the details! What prerequisites would you expect to become an official student at Kokoro? What do you think it should mean to be an official student at Kokoro? I'd like to hear!
  11. My music tastes are pretty weeby Ni-ni makes fun of me for it, but I love Nanahira for her energy! I do like some jazzy stuff: I do like some older music, I'm a fan of Tatsuro Yamashita
  12. Fire force has been pretty cool~
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