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Recent works at Kokoro have mostly been system related:-
Smoother Onboarding
Added this new pop up help dialog for people who join the Experience but don't have RLV, which guides them through the set up steps, including downloading a viewer and enabling RLV...
NPC Spawner
I've spent a lot of time working on a new NPC 'Spawning' system. It's complex because it has to log off/on NPC's based on a whole bunch of factors such as time of day, npc roles, player occupied areas of the sim etc. The aim eventually is to be able to freely create and add new NPC's to Kokoro, without them all being online at once, but spawning relevant ones at the right time according to a budget.
NPC Quality Pass
I spent some time squashing bugs on NPC's as well such as
- Fixing type stop type stop type stop...
- Squished a bug condition that can cause the NPC's to become unresponsive for a long time
- Squished another one that causes them to get a much shorter version of the chat transcript than they're supposed to when generating chat, causing them to make less informed dialog
There are still plenty of bugs with the NPC's and future improvements I want to make. I will continue to work on these again soon.