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Ongoing developments:
Works have been ongoing to create town center pavement mesh
It's quite a complicated mesh that makes use of the trim sheet I posted earlier. The picture is just a WIP and is missing AO channel it should look even better in-world.
NPC work has also been ongoing too, with:
- NPC Spawn/Despawn logic in - This is quite sophisticated and factors NPC roles, time of day, areas of the sim occupied by real players etc.
- NPC Chat Raycasting - System in place to stop NPC's from seeing and talking to you through walls and ceilings.
- NPC Chat initiation - IE when the NPC notices you and chooses to talk first now also factors the NPC's social need as part of the needs system.
Seiiki Shrine got some new furnishings and a wall full of Goshuin stamps from Hana's adventures over the new years.
Since we have NPC Spawn/Despawn I'm also free to start adding more NPC's as they won't all be spawning at the same time. I've started working on a new NPC character, Kyou Atsushi which you'll surely see walking around soon.
That's all for now!