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Everything posted by extrude.ragu
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This morning worked on some more slight adjustments to NPC chat. They should no longer start a conversation if they are currently walking to another destination in the sim, which should stop you from getting 20 hello's from the same npc over the course of the day if you're standing somewhere. Will work on making this smarter over time...
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Bought a small parcel on the mainland, plan to use it as an intermission area during weekly sim restart, also thinking of running a small store there...
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Today worked on system to allow NPC's to respond to people approaching them. IE they can/will greet you if you just walk up to them without saying anything. It has bugs to pick through still, lots of edge cases and script memory is a bit of an issue.
It's also possible to talk NPC's into walking to places or people, their decision making system is in use and they will use the AI to make decisions.
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Seiiki town development has been on-hold this year, as we have been waiting for PBR to reach the grid.
Now, finally, PBR is rolling out to SecondLife over the coming weeks.
Seiiki Phase 1 Development is going to begin very soon. The following area is the Phase 1 Zone that we will be working on in 2024.
It will be a complete redevelopment, and look nothing like what is already there. If you've got nostalgia for the old layout, visit it now because it'll be gone in a few weeks depending on when PBR simulator updates reach Kokoro!
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NPC's gained some new temporal awareness, they see who entered/left a scene and when in a conversation, which should make them less likely to talk to people who aren't there anymore or ignore people entering the scene (Hopefully..)






